TiledImageTexture

Modern graphics cards have a texture resolution limit of no greater than 4096 x 4096 pixels (and often much less on older cards). The TiledImageTexture node enables content authors to specify extremely large textures in the url field.

The above example displays a high-resolution (8192 x 4096 pixel) texture of the Earth. It also utilizes the JPEG2000 wavelet compression format in order to reduce the file size of the large texture. Click and drag to pan the view. Use the mouse wheel to zoom in and out of the map.

Note: This node is designed to work in conjunction with the Bitmap or Rectangle nodes only.

EXTERNPROTO TiledImageTexture [
	exposedField MFString url
	eventIn SFBool set_unload
	eventOut SFBool isLoaded
	exposedField MFString parameter
	eventOut SFVec2f tileSize
	field SFVec2f maxTileSize
	eventOut SFVec2f size
	eventOut SFFloat aspect
]
[
	"urn:inet:bitmanagement.de:node:TiledImageTexture",
	"http://www.bitmanagement.de/vrml/protos/nodes.wrl#TiledImageTexture",
	"nodes.wrl#TiledImageTexture"
]