Primitives in VRML are basic geometric shapes that are built into the
language. This example shows the VRML geometry primitives Box, Sphere,
Cone and Cylinder. When authoring VRML 3D graphics one is encouraged to
use these nodes often because they are defined in a small number of
lines, keeping the size of your document at a minimum.
In the html interface on the right one can change their parameters at
runtime.
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