Bitmanagement Feature Labs
Vertex lighting Lab
In order to achieve fast rendering lighting equations are calculated only on vertex positions and are interpolated across the faces. Therefore the visual quality of an object increases with more polygons even if the object is flat.
$DirUrl= dirname('http://'. getenv('HTTP_HOST') . getenv('SCRIPT_NAME')) .'/' ; $DirBase_root=getenv('HTTP_REFERER'); $DirBase = strtok($DirBase_root, '/'); $DirBase=$DirBase.'//'.strtok('/'); //$DirBase=$DirBase.strtok('/'); //print($DirUrl); ?>
Mesh resolution :
8*8 Grid
16*16 Grid
24*24 Grid
Headlight enabled :