BS Contact

Benchmarks


To check the performance of your system and of BS Contact respectively, browse to the following scenes and compare the results with our reference rable. Press F7 to switch on the Contact frame counter in the status bar of your browser. Framerate is mostly limited by the waiting for vertical sync. The native refresh rate of TFT's is normally 60, for performance measurements VSYNC can be disabled in the Display Driver Settings.

Press the reload button of your browser to force BS Contact reseting the D3D device.

  Dancing Baby Automobile Assembly Creep Duck solid Elle CP Bench 1.0 Chamber Radiosity Scene Place des Vosges from 2nd-world CyberTown Plaza with avatars Cabrillo Server Wolf Rasenmaeher
 
Contact 4.2
Diamond Viper 550 - TNT, 450 MHZ PIII, 128 MB Ram, W98 ,32-Bit Color, bilinear filtering on, dither off, comparison DX EB/PIII T&L 24/29 12/24 90/114   14.5/18 2226/2893          
4. Riva TNT2 Ultra, 733MHz PIII, 128 MB RAM, W98, 16 bit color, DX7.0 comparison DX EB/PIII T&L 50/50 33/41 220/250 38/52-60 31/30 6087/5809   25/33      
 
Contact 5.0 (vertex buffer)
same as 4, W2K, DX7.0, comparison EB/VB   18/26 18/24 21/48 15/24     18/30      
ELSA X2, 600 MHz PIII, DX DEBUG, 16 Bit color, (VC 5 SP )
EB DX7/ HAL VB / HW TL VB
17.3/x/N-W 12/21/46 ..120/..120/x   9.5/17/22 540/x/ERROR-MSG 22/40-43/95 8.5/15/23   x/x/20  
Same but with Contact 4.3, EB-DX6/DX6 ISSE soft lighting/RGB Driver 28/33-37 18.8/30/3.5/3.5     17.4 (light wrong !)/ 16-17 x/459 36/29
x/5
18.6/..23   x/10-12  
Riva TNT2 Ultra, 866 PIII, 128 MB RAM, 16 bit color, DX7.0 comparison DX strided/vb 58/52 22/27   40/50 29/27     25/26