BS GeoFormer Overview

BS GeoFormer enables users to create detailed 3D terrains via easy to use modeling tools or importing real-world data from a variety of supported geographic and image formats.

BS GeoFormer builds 3D terrains from heightfield images, and therefor provides various tools for working with these heightfield images and viewing the results in real-time 3D. Many of these modeling tools are similar to those found in image manipulation programs like Photoshop, for example; brushes of various sizes, selections, rubber stamp, text, blur, smudge and eye dropper. Other tools and filters are especially geared towards terrain modeling, such as raise and lower ground, craters, terrace and erode.

Once created, these 3D terrains can be textured with high-resolution aerial or satellite imagery and exported to optimized real-time 3D for viewing in BS Contact Geo and other players in the BS Contact range.

BS GeoFormer can be downloaded as test version with functional limitations. Download

Product features

  • Menu-driven generation of terrain models (WYSIWYG - What you see is what you get)
  • Format conversion of digital height models: VRML 2.0, BMP, BT, MSH, GIS, DXF, PGM, Polytrans, RAW, StL, STM, GRD, Terragen, TGA, USGS DEM, WCS ELEV, Xpand Rally
  • Marking of vegetation points for i.e. tree visualization
  • Optimization of loading time through triangulation of meshes of the height models

Create interactive 3D landscapes by yourself with just a few clicks

Explore your walkable landscape visualization interactively with the BS Contact Geo.

The landscape models that have been created with the BS GeoFormer can also be integrated as a component within the BS Contact Geo 3D Viewer in enduser applications.


Image gallery

Colorado Landcover

BS GeoFormer showing a landcover texture attached to a one-degree DEM, both imported from the Multi-Resolution Land Characteristics Consortium site. The elevations were exaggerated vertically and the results raytraced.

Georeferenced Texture

BS GeoFormer showing a hi-res GeoTIFF map of central Pennsylvania using a UTM coordinate system reprojected and placed on a northeastern United States DEM having a latitude/longitude system. Vertical scale has been exaggerated to show the mountains better. The map is several hundred kilometers wide and raytraced to show more texture detail.

Waves

Wave formations, made with BS GoeFormer.

Desert Scene

Desert image, made and rendered with BS GeoFormer. Effects used: gforge, feather selection, Smudge tool, Motion blur, vertical scaling. Multiple smudge tool passes at slightly different angles help create an interference pattern look typical of blown sand.

Alien Scene

Alien image, made and rendered with BS GeoFormer. Effects used: Craters plug-in, bitmap texturing, Terrain and Water bumpmappers, Standard shader, soft shadowing, fog.

Asteroidfield

Two small ellipsoid gforge heightfields with a hi-res eroded gforge texture, repeated thousands of times with POV-Ray to make an asteroid belt.

Asteroids

Two 128 x 128 heightfields distorted into oblong spheroids by BS GeoFormer and rendered with the Aqsis REYES renderer.

Bumpy Earth

With UV displacement mapping, BS GeoFormer did this vertical exaggeration of the Earth by mapping a Mercator heightfield onto a sphere.

Alien World #2

After creating a large set of random cones using the Mt. Fractal plug-in, we ran it through the Mound 1.2 plug-in which has a terrace-before-mounding option. The result was then inverted and textured.

Terragen Example

Alessandro Falappa did this picture in February 1999. It's a ridged multifractal noise pattern rendered in Terragen, with some light retouching.

Winter Forest

This is a sample rendition from our POV-Ray Forest tutorial. It was done by using a plasma fractal bump map with the Superpatch version of POV-Ray 3.1a (so that we could use slope-dependant texturing). The frozen river uses a gforge bump map with the bump_size value greatly exaggerated. The trees come from the Genesis Toolkit.

Alien World

After using the Bubbles plug-in, the remaining flat area of the heightfield was selected with the Magic Wand tool and raised by the Mound plug-in. The selection marquee was inverted to select the bubbles, and they were 'mounded' as well.

The Borg Attack Luke

The texture was done in PaintShop Pro. The laser beam was added using Adobe Illustrator and PhotoShop. The copper tubing was done using a POV-Ray script.