The interactivity and internet capabilities of 3D software allow new and additional applications for e-learning. Using the third dimension for your learning application enhances the spatial representation of objects and therefore allows a better understanding of learning material. Learning independent of time schedules as well as interconnected with appealing 3D demonstrations can make it easier for students to follow the learning material in a way which was previously possible only in the classroom.
Even language barriers can be overcome because the learners only need to click on simple and internationally known characters such as question marks or arrows to interact with a chosen application. Learning success can be improvised and learning failure can be reduced with more comprehensive learning content. At the simplest, catalogues and e-learning configurators can be seen as e-learning applications.
As the applications run on the client PC, the client simply sends information about its position (such as URLs) to the server. The load of the server is highly reduced, thus allowing a larger number of students with an individual level of experience (learning level) in the e-learning project.